______________________ PLACEHOLDER____________________________________
ABSTRACT
Background: Understanding user experiences in
immersive technologies (VR/AR/MR) requires examining perceptual, emotional, and
sociocultural dimensions. Phenomenology offers a robust framework to analyze
how users interpret and derive meaning from interactions with virtual
environments.
Objective:
To systematically
review phenomenological methodologies applied to immersive technology research,
identifying theoretical frameworks, data collection techniques, and analytical
strategies that capture users' lived experiences.
Methods: A PRISMA-guided systematic review
was conducted across IEEE Xplore, ACM Digital Library, PubMed, and PsycINFO
(2015–2025). Studies employing phenomenological approaches to immersive tech
experiences were included. Thematic synthesis was performed using NVivo to map
methodological patterns.
Results:
Conclusions:
Keywords: Immersive technologies, phenomenological
methods, virtual reality, mixed reality, lived experience, human-computer
interaction.
What ARE my
criteria for screening papers?
Here's a more detailed breakdown:
1. Understand PRISMA:
What it is:
PRISMA stands for Preferred Reporting Items for Systematic Reviews and Meta-Analyses. It's a set of guidelines to improve the transparency and completeness of reporting systematic reviews and meta-analyses.
Key Components:
- PRISMA
Checklist: A 27-item checklist to guide the reporting of
systematic reviews.
- PRISMA
Flow Diagram: A visual representation of the study selection
process, showing the flow of records through the review. https://estech.shinyapps.io/prisma_flowdiagram/
- Familiarize
yourself with the PRISMA statement:
Read the official PRISMA statement and the PRISMA flow
diagram to understand the guidelines and what to include in your report.
2. Plan Your Systematic Review:
- Formulate
a clear research question: Define the question your review will
address.
- Develop
a protocol: Outline your methods for searching, selecting, and
analyzing studies.
- Specify
inclusion and exclusion criteria: Clearly define which studies
will be included and excluded in your review.
- Identify
information sources: Determine which databases, registers, and
other sources you will search.
3. Conduct the Review:
- Search
for studies: Use your search strategy to identify relevant
studies in databases and other sources.
- Screen
and select studies: Review abstracts and full texts to determine
which studies meet your inclusion criteria.
- Extract
data: Systematically extract relevant data from the selected
studies.
- Assess
study quality: Evaluate the quality and risk of bias in the
included studies.
- Synthesize
findings: Analyze and synthesize the data from the selected
studies.
4. Report Your Findings:
- Follow
the PRISMA checklist: Use the 27-item checklist to guide your
reporting.
- Create
a PRISMA flow diagram: Depict the flow of studies through the
different phases of your review.
- Write
a comprehensive report: Include all relevant information, such as
your research question, methods, results, and discussion.
Title
"Phenomenological Methodologies in Immersive
Technologies: A Systematic Review of Approaches to Capturing Lived
Experiences"
Abstract
1
Introduction
Immersive technologies, including virtual reality (VR),
augmented reality (AR), and mixed reality (MR), have rapidly evolved over the
past decade, transforming how individuals interact with digital environments (Benaben et al., 2025). These technologies provide
users with immersive, multisensory experiences that blur the boundaries between
physical and virtual spaces, offering new opportunities across diverse domains
such as healthcare, education, cultural preservation, and industrial training [ref here]. As these
systems become increasingly integrated into everyday life, understanding the
human experiences they elicit is critical for advancing their design and
implementation [ref here].
Phenomenology, as a philosophical framework, offers a
powerful lens through which to explore the lived experiences of individuals
engaging with immersive technologies (Kelly et al., 2023; Triberti et
al., 2025).
Grounded in the works of Edmund Husserl, Martin Heidegger, and Amedeo Giorgi,
phenomenology seeks to uncover the essence of experiences by focusing on
subjective perspectives (Neubauer et al., 2019). Adapted as qualitative
methodologies in research, phenomenological approaches are particularly suited
to studying immersive technologies due to their experiential nature [ref here].
These methods allow researchers to capture the depth and complexity of user
interactions, emotional responses, and cognitive engagement within virtual
environments [ref here].
Despite extensive research on technology use across various
domains, the application of phenomenological methodologies to immersive
technologies remains underexplored [ref here]. This review seeks to address
this gap by synthesizing existing studies that employ phenomenological
approaches to investigate VR, AR, and MR environments [ref here]. By doing so,
it aims to evaluate the viability of these methodologies in understanding user
experiences and inform future research directions in this rapidly evolving
field [ref here].
1.1
Context
Csdfs
1.2
Research Gap
Sdfeg
1.3
Objective
This systematic review aims to synthesize existing research
on phenomenological experiences within mixed reality (MR) environments to
establish a foundational understanding of how immersive technologies mediate
human interactions, cognition, and sensory engagement. By analyzing qualitative
and interdisciplinary studies, the review seeks to identify emergent themes in
user experiences—such as spatial awareness, emotional responses, and ethical
considerations—across applications in healthcare, education, cultural
preservation, and industrial training. The objective is to map the current
landscape of MR research, highlighting gaps in understanding how real-time data
integration and simulated environments influence human behaviour and
decision-making. Through this synthesis, the review will provide insights to
guide future investigations into understudied applications of immersive
systems, particularly those requiring dynamic, context-aware simulations. The
findings aim to inform both theoretical frameworks and practical design
principles for advancing MR technologies in ways that prioritize user-centred
experiences and ethical implementation.
2
Methods
A systematic review was conducted in accordance with the PRISMA
2020 (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines
to ensure methodological rigor and transparency. Eight databases—IEEE Xplore,
ScienceDirect, ACM Digital Library, Scopus, PubMed, Wiley Online Library,
Springer Nature Link, and Sage Journals—were systematically queried for
potential studies. Search terms included combinations of keywords such as
("mixed reality" OR "virtual reality" OR "immersive
technology") AND ("phenomenological" OR "lived
experience"). Inclusion criteria were studies published in peer-reviewed
journals between 2015 and 2024 that explored phenomenological approaches or
qualitative perspectives on immersive technologies, focusing on user
experiences, cognitive engagement, and emotional responses. Studies were
excluded if they did not provide primary qualitative data or if their focus was
unrelated to immersive environments. This systematic approach ensures
comprehensive identification of relevant literature to address the review’s
objectives.
2.1
Protocol
Adfwdf
2.2
Eligibility Criteria
Define inclusion/exclusion criteria:
·
Studies must explicitly use phenomenological
methodologies.
·
Focus on immersive technologies (VR, AR, MR).
Mainly MR
·
Exclude studies without qualitative data
collection methods.
The eligibility criteria for this systematic review were
defined to ensure the inclusion of studies most relevant to the research
objectives. Studies were included if they explicitly employed phenomenological
methodologies to explore user attitudes or lived experiences. The focus of
eligible studies was required to be on immersive technologies, including
virtual reality (VR), augmented reality (AR), and mixed reality (MR). Only
studies that utilized qualitative data collection methods, such as interviews,
focus groups, or thematic analysis, were considered. Studies were excluded if
they did not use phenomenological approaches or if their methodology relied
solely on quantitative data collection methods, such as surveys or experimental
measurements. Additionally, studies that did not directly investigate immersive
technologies or those published outside the specified date range (2015–2024)
were excluded. These criteria were designed to ensure the inclusion of
high-quality research that aligns with the review’s aim of synthesizing
phenomenological insights into immersive technology experiences.
2.3 Search Strategy
Describe databases searched (e.g., IEEE Xplore, ACM Digital Library, PubMed).
- IEEE
Xplore, ACM Digital Library (technology-focused)
- PubMed,
PsycINFO (qualitative/phenomenological studies)
- Scopus,
Web of Science (broad interdisciplinary coverage)Provide full search
strings:
In alignment with the PRISMA 2020 framework, a detailed and
systematic search strategy was employed to identify relevant studies across
eight key databases: IEEE Xplore, ScienceDirect, ACM Digital Library, Scopus,
PubMed, Wiley Online Library, Springer Nature Link, and Sage Journals. The
search focused on studies exploring phenomenological approaches or lived
experiences in the context of virtual reality (VR), mixed reality (MR), and
related immersive technologies. Specific search strings were tailored to each
database to maximize the retrieval of relevant literature while adhering to
database-specific syntax and filters.
For IEEE Xplore, the query (("All
Metadata":"mixed reality" OR "All
Metadata":"virtual reality") AND ("All
Metadata":"phenomenological" OR "All
Metadata":"lived experience")) was used, yielding 25
results after applying filters for publication years 2015–2024. ScienceDirect
produced 1,266 results using the string (("phenomenological" OR
"lived experience") AND ("virtual reality" OR "mixed
reality")), with the same publication year filter applied. Similarly, ACM
Digital Library returned 173 results for [All: phenomenological] AND [All:
"mixed reality"] with an e-publication date range of 2015–2025.
In Scopus, a more comprehensive query—TITLE-ABS-KEY
("phenomenological approach" OR "lived experience") AND
("virtual reality" OR "augmented reality" OR "mixed
reality" OR "immersive technology") AND PUBYEAR > 2015 AND
PUBYEAR < 2026—yielded 594 documents. PubMed utilized the string (("phenomenological"[Title/Abstract]
OR "lived experience"[Title/Abstract]) AND ("virtual
reality"[Title/Abstract] OR "mixed reality"[Title/Abstract] OR
"immersive technology"[Title/Abstract])), resulting in 65 articles.
Wiley Online Library retrieved 343 results for "phenomenological"
anywhere AND "mixed reality" anywhere AND "virtual reality"
anywhere.
Springer Nature Link provided 186 results using "phenomenological"
AND "mixed reality", while Sage Journals returned 1,490 results
for "phenomenological" AND "virtual reality" OR
"mixed reality". Across all databases, filters such as publication
date ranges (2015–2024/2025) were applied to ensure relevance to contemporary
research. These tailored search strategies and documented results ensure
transparency and reproducibility in accordance with PRISMA guidelines.
("phenomenological approach" OR "lived
experience") AND ("virtual reality" OR "augmented
reality" OR "mixed reality")
2.4
Screening Process
- Explain
how duplicates were removed, titles/abstracts screened, and full texts
reviewed.
2.5
Data Extraction
- Detail
how data were extracted (e.g., methods used, sample sizes, philosophical
frameworks).
2.6
Quality Assessment
- Use
tools like CASP or other qualitative appraisal checklists.
3
Results
A total of # studies were identified
3.1
PRISMA Flow Diagram
- Include
a diagram showing:
- Total
records retrieved
- Duplicates
removed
- Records
excluded after title/abstract screening
- Full-text
articles reviewed
- Final
included studies
3.2
Study Characteristics
Summarize key details in a table format:
Study ID |
Phenomenological
Framework |
Data
Collection Methods |
Immersive
Tech Used |
Key Themes |
Smith_2022 |
Hermeneutic |
Interviews |
VR |
Embodiment |
|
|
|
|
|
3.3
Methods Used to Capture Lived Experiences
- Highlight
common methods:
- In-depth
interviews
- Diaries
or journals
- Participant
observation
- Photovoice
or visual elicitation techniques
3.4
Philosophical Frameworks
- Discuss
frameworks like:
- Husserlian
descriptive phenomenology
- Heideggerian
hermeneutics
- Merleau-Ponty’s
embodied phenomenology
4
Discussion
4.1 What Makes a Study Phenomenological?
Discuss core characteristics:
- Bracketing
researcher assumptions
- Focus
on intentionality (how participants experience phenomena)
- Use
of qualitative data collection methods aligned with phenomenology.
4.2
Methods for Capturing Lived Experiences
- Analyze
the strengths and limitations of various methods (e.g., interviews provide
depth but may lack ecological validity compared to participant
observation).
4.3
Implications for Immersive Technology Research
- Explore
how these methods can be applied to study user interactions with VR/AR/MR
systems.
Initially, in the search the full spectrum of the extended
reality (XR) technologies was queried however, there is a distinction between
them. MR is selected as it is a mixture of the physical and digital worlds
blended together. VR is fully occluded and it was the dominant immersive
technology that had to be weaned off in the exclusion criteria
4.4
Strengths and Limitations of This Review
- Strengths:
Comprehensive search strategy, focus on methodological rigour.
- Limitations:
Potential bias due to language restrictions or database selection.
5
Conclusion
- Summarize
key findings:
- "Phenomenological
studies rely on methods like interviews, diaries, and participant
observation to capture lived experiences."
- "These
approaches are essential for understanding user interactions with
immersive technologies."
- Suggest
future directions:
- Development
of hybrid methodologies combining phenomenology with emerging tools like
biometric tracking or AI-assisted analysis.
6
References
Use BibTeX for automated citation management in Overleaf.
Benaben, F., Congès, A., &
Fertier, A. (2025). A prospective vision of the evolution of immersive
technologies: Towards a definition of metaverse. Technovation, 140,
103154. https://doi.org/10.1016/j.technovation.2024.103154
Kelly,
N. J., Hallam, J., & Bignell, S. (2023). Using interpretative
phenomenological analysis to gain a qualitative understanding of presence in
virtual reality. Virtual Reality, 27(2), 1173–1185.
https://doi.org/10.1007/s10055-022-00719-2
Neubauer,
B. E., Witkop, C. T., & Varpio, L. (2019). How phenomenology can help us
learn from the experiences of others. Perspectives on Medical Education,
8(2), 90–97. https://doi.org/10.1007/s40037-019-0509-2
Triberti,
S., Sapone, C., & Riva, G. (2025). Being there but where? Sense of presence
theory for virtual reality applications. Humanities and Social Sciences
Communications, 12(1), Article 1.
https://doi.org/10.1057/s41599-025-04380-3
***NOTES***
There are a lot more methods that are being employed which
may be considered unconventional. So everything goes I suppose
Appendix Search
|
||
Search |
PubMed |
Items Found |
#1 |
"phenomenological"[Title/Abstract]
OR "lived experience"[Title/Abstract] |
35,471 |
#2 |
"virtual
reality"[Title/Abstract] OR "mixed reality"[Title/Abstract] OR
"immersive technology"[Title/Abstract] |
23,722 |
#3 |
#1 AND #2 |
1,678 |
#4 |
"mixed
reality"[Title/Abstract] |
1,468 |
#5 |
#1 AND #3 |
6 |
|
|
|
|
||
Search |
ScienceDirect |
Items Found |
#1 |
(“phenomenological”
OR “lived experience”) |
28,731 |
#2 |
("virtual
reality" OR "mixed reality") |
12,510 |
#3 |
#1 AND #2 |
44 |
#4 |
("mixed
reality") |
811 |
#5 |
#1 AND #5 |
3 |
|
|
|
|
||
Search |
IEEE Xplore |
Items Found |
#1 |
("All
Metadata":"mixed reality" OR "All
Metadata":"virtual reality") |
49,013 |
#2 |
("All
Metadata":"phenomenological" OR "All
Metadata":"lived experience") |
3,331 |
#3 |
#1 AND #2 |
36 |
#4 |
("All
Metadata":"mixed reality") |
4,276 |
#5 |
#2 AND #4 |
3 |
|
|
|
|
||
Search |
SAGE Journals
(Open Access Only) Jan 2015 to Dec 2025 |
Items Found |
#1 |
“mixed reality”
OR “virtual reality” |
7,883 |
#2 |
"phenomenological"
OR "lived experience" |
29,275 |
#3 |
#1 AND #2 |
150 |
#4 |
“mixed reality” |
963 |
#5 |
#1 AND #4 (Open
Access only) |
11 |
|
|
|
|
||
Search |
ACM Digital
Library |
Items Found |
#1 |
[All:
"phenomenological"] OR [All: "lived experience"] AND
[E-Publication Date: (01/01/2015 TO 31/12/2025)] |
3,153 |
#2 |
[All:
"virtual reality"] OR [All: "mixed reality"] OR [All:
"immersive technology"] AND [E-Publication Date: (01/01/2015 TO
31/12/2025)] |
21,172 |
#3 |
#1 AND #2 |
656 |
#4 |
[All:
"mixed reality"] AND [E-Publication Date: (01/01/2015 TO
31/12/2025)] |
4,994 |
#5 |
[All:
"phenomenological"] OR [All: "lived experience"] AND
[All: "mixed reality"] AND [E-Publication Date: (01/01/2015 TO
31/12/2025)] |
273 |
|
||
Search |
Spinger
Nature Link |
Items Found |
#1 |
"phenomenological"
OR "lived experiences" |
72 |
#2 |
"mixed
reality" OR "virtual reality" OR "immersive
technology" |
2,017 |
#3 |
#1 AND #2 (with
filters: Research Articles, virtual and augmented realty, phenomenology (open
access) |
63 |
#4 |
“mixed
reality” |
508 |
#5 |
#1 AND #4 |
17 |
|
||
Search |
Wiley |
Items Found |
#1 |
""phenomenological"
OR "lived experience"" in Abstract |
5,436 |
#2 |
""virtual reality" OR "mixed reality" OR
"immersive technology"" in Abstract |
2,860 |
#3 |
""phenomenological"
OR "lived experience"" in Abstract and ""virtual
reality" OR "mixed reality" OR "immersive
technology"" in Abstract |
9 |
|
||
Search |
SCOPUS |
Items Found |
#1 |
TITLE-ABS-KEY
( "phenomenological approach" OR "lived experience" ) AND
PUBYEAR > 2015 AND PUBYEAR < 2026 AND PUBYEAR > 2015 AND PUBYEAR
< 2026 |
41,386 |
#2 |
TITLE-ABS-KEY
( "virtual reality" OR "mixed reality" OR "immersive
technology" ) AND PUBYEAR > 2015 AND PUBYEAR
< 2026 AND PUBYEAR > 2015 AND PUBYEAR < 2026 |
117,536 |
#3 |
#1 AND #2 |
539 |
#4 |
TITLE-ABS-KEY
( "mixed reality" ) AND PUBYEAR > 2015 AND
PUBYEAR < 2026 AND PUBYEAR > 2015 AND PUBYEAR
< 2026 |
10,034 |
#5 |
TITLE-ABS-KEY
( "phenomenological" ) AND ( "mixed
reality" ) AND PUBYEAR > 2015 AND PUBYEAR < 2026 AND
PUBYEAR > 2015 AND PUBYEAR < 2026 Open Access
only |
49 |
Duplicates 9
Even when “mixed reality” was used as a searched keyword, it did not necessarily mean that it was the sole immersive technology used for the study
By integrating phenomenological inquiry with real-time data
dynamics, your framework will advance both academic understanding and practical
applications of MR digital twins.
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